﻿using Assets.Script.Human.Enemy;
using Assets.Script.Human.Player;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Assets.Script.BattleSystem.Tools
{
    public class IDHandler
    {
        public Dictionary<int,EnemyAI> enemyDic;

        private int EID = 0;

        public void SetID(EnemyAI enemy)
        {
            enemy.id = EID;
            EID++;
        }
    }
}
